
I find the controls unwieldy and I'm sure others do, too: six rotation buttons is hard to work with. The second thing is unfortunate since I don't think that it could be fixed within JeanLuc's program it's as big a problem for Blockout as the difficult perspective. Experimenting with perspective could do great things. The method that the original game used to fake 3d really doesn't make for something intuitive you know that'd be easy to fix given all our 3d rendering tools today. I personally think one of the reasons Blockout hasn't taken off is since the perspective doesn't make the game easy to play.

I have thoughts on how the rotation system in Blockout would have to work to incorporate high-speed TGM ideas, but that's not the point of this one post.I'm going to focus on the things which have kept Blockout out of the mainstream and how we can fix them with fan versions, if possible. this will change with flash 9, but i will need some time to recode everything for actionscript3 and flash 9.) in that case, please try to upgrade your flashplayer or browser or your pc (sorry for that - flash, especially actionscript 2 is still quite slow. though, if your framerate is constantly below 10fps, gameplay will get choppy. Now, regardless, if you have a slow computer or a cutting edge pc, the game drops and runs equally fast. because with a slow comp the drop speed was also slow - one unit per frame. * finally, fps independent game speed!! in the previous versions i am quite sure that the top high scores in the online lists are done with slow computers.

* easier scoring scheme: 1 cube = 10 points ->

* 5 minutes game duration limit (we can discuss that timespan - but it hink a short flash game should not be longer than 10 minutes. * 3 game modes (no more choosable levels, because that makes it hard to compare scores) I know, blockout is rather off-topic here, but who knows - maybe some of you are watching with a half eye about 3d tetris.(uh poor english) thats - as far as i know - the only tetris thats playable only with the mouse. also, it has a quite functional mouse control. it has this chain reaction effect and it combines columns ( deleting color rows ) with tetris. In my distant dreams i would like to implement blockout in opengl like i did for my 2d tetris with gravity: Ībout the ad: ok - maybe i should disable it. the diehards will play the original classic blockout anyway because its still better ( better handling of rotations, more pit dimensions etc.) anyway - eventually with flash 10 we will have real 3d graphics in flash! then i will revamp. So for now i will stick with flash, so that many more people can play this blockout clone.

Sure, real 3d graphics with shockwave or - better - a real application using opengl and nice shading effects would be much better, but the fact is that the flash player is much more widely distributed than shockwave plugin or any other plugin.
